Finnish Game Jam Awards 2016

It is time to celebrate the harvest of game jamming! Although Finnish Game Jam is not a competition, Finnish Game Jam ry wants to praise creativity and give recognition for showing courage of creating something different. This year the Finnish Game Jam Awards will be held at Steam Hellsinki and broadcasted for the whole world!

Join us at Steam by registering through Eventbrite or follow the broadcast – everyone is invited either way! The event starts at 18:00 on 9th of May, while the official program starts at 19:00. Dress code for the event is Steampunk/Fantasy theme – or anything you feel the most comfortable with from a ball dress to your everyday clothes.

The event Facebook page: https://www.facebook.com/events/1116056748447217/

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Jam Report: Train Jam 2016

To promote Finnish jamming scene, Finnish Game Jam awarded a scholarship for one jammer to join the Train Jam 2016. From many excellent applicants, Samuli Jääskeläinen got selected to represent us Finns on the third annual Train Jam running through the USA. Samuli has returned from the journey with a ton of new experiences and shares them with us in his travel report: 

Jamming from Chicago to San Francisco

I took part in the annual Train Jam before GDC San Train Jam 2016Francisco this year. The jam ticket was sponsored by Finnish Game Jam and I am grateful for getting this chance to participate in one of the most well known jams around the world. Train Jam lasted for 52 hours, traveled through seven states and hosted 200 fabulous jammers around the world. I have been part of various international game jams, but this was the biggest non-internet jam I had ever landed my feet on. It was crazy to have ⅔ of a train to be dedicated for game development filled with professionals, indies, students, academics, press and other gamedev loving people.

My journey started one day before the jam, arriving into Chicago munching a Chicago style pizza and sleeping for 13 hours to eliminate any jet lag left from flights across the Atlantic ocean. There was a pre-party organized by local indies behind Bit Bash. I missed the party by being too tired, but the following day I bumped into the party organizer at the jam’s opening breakfast. Local indie scene seemed vibrant and lively, I would definitely recommend not missing on the pre-parties.

After the breakfast was over, team forming began and the theme was announced: Maximum Capacity. Theme reflected the overly crowded restaurant perfectly. I made my way through crowds looking for a perfect match. I met all kinds of fun people on the way and discussed about many crazy ideas. Game jams usually have a very nice and welcoming atmosphere, here it was even better and it only got better once we jumped onto the train.

There wasn’t a lot of time to form teams before the train left, so many, including me, waited for the train to form their final team. I already had a possible team in mind, but I wasn’t sure if the team’s game idea was interesting to build. As a jammer, for me, the making process of the game is way more important than the final product. Usually the best outcomes come from ideas that are enjoyable to work with. That said, just before I physically entered the train, I met my soon to be team on the line.

Ben Burbank and Emily Dillhunt were trainjam2doing a narrative-driven first-person exploration game with puzzles in it. Ben’s coworker Sean Vanaman was doing the story, so I was excited. It is very rare to get dedicated storytellers in game jams, even more rare to get ones that have as much experience as the guys behind Firewatch. We divided tasks on the train: Sean was handling the story, Ben did majority of the code, Emily was responsible for art assets and I was patching everything together in Unity doing level & puzzle design and helping out Ben and Emily when more code or art was needed. Later we were shortly joined by Lindar Greenwood as well, on the audio department. Lindar did audio for various games on the train so we only borrowed them for a few hours.

We didn’t encounter any major setbacks. The game development went smoothly and the team worked together extremely efficiently. We ended up with a decent game called Discharge. You can read more about the actual design behind the game from Ben’s blog post.

There were three unique, train gamedev specific challenges that I encountered. Firstly, moving train makes accurate mouse movements hard. Using a drawing tablet is even more trickier. It was lucky that we went with art deco style so we could utilize vector-like art with Emily. Secondly, the sun glare at my screen during days was horrible for doing level design. We wanted dim lightning for the game, so I had to do most of my light placement during nights or short tunnels. Thirdly, there was no internet or connection was spotty. At one point I had to open up Substance Designer from Steam, but I had forgotten to enable offline mode for the program, so I had to quickly hijack a public wifi during one of the stops to log in.

After 51 hours we arrived to the final destination. Yes, you read it right, 51, not 52, the train was one hour early. You can imagine the last minute development panic that happened when everyone lost an hour of critical polish time. Games were publicly playable at the GDC, now you access them from itch.io. 200 jammers resulting 63 games, team size averaging at 3. The jam was success in numbers and those statistics don’t lie, it was the best non-internet based jam I have had the pleasure to take part in. The gorgeous views definitely didn’t hurt either.

Samuli Jääskeläinen

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Thank you, Samuli, for bringing back valuable experiences and promoting the Finnish game jam scene! The Train Jam had a good representation of Finnish jammers, as Annakaisa Kultima and Timo Nummenmaa from Finnish Game Jam ry participated in the event as well. 

FGJ Train Jam Scholarship to Samuli Jääskeläinen

Finnish Game Jam launched its scholarship program with FGJ Train Jam 2016 (US) Scholarship. We got 12 applications, and with many excellent applicants the selection process was a hard one. We emphasized the jamming experiences of the candidates when making the selection.

Samuli JääskeläinenSamuli Jääskeläinen was selected for having an exquisite jamming background. He has been involved in the Global Game Jam since 2012, and has participated not only in the Finnish sites, but traveled across the world to jam in different surroundings. With already a couple of dozen jam games in his portfolio, he’s not afraid of taking risks and experimenting when jamming. Samuli says he is “excited to get dizzy programming on a moving train, meet lots of people and see the beautiful rural landscapes of Northern America!”  We are proud to send Samuli to the Train Jam 2016 to represent the Finnish jamming scene, and can’t wait to hear his experiences from the trip!

 

FGJ Train Jam (US) 2016 Scholarship

Finnish Game Jam organization is launching a scholarship program to promote Finnish jamming scene and to provide further learning opportunities for the jammers of Finnish jamming community. The first scholarship in line is supporting one jammer’s participation to the Train Jam 2016 (United States).

Finnish Game Jam organization is awarding a ticket to the legendary Train Jam (http://trainjam.com/) and a 300 Eur travel aid to a prominent jammer willing to represent Finnish game jamming scene in the United States and bringing back the lessons learned to the community. The candidate for the scholarship is selected based on the applications sent prior to Sunday 21st February 2016 16:00 (GMT +2). A great applicant has participated to at least one FGJ game jam between 2010-2016 and has a broad experience on game jams in Finland (and/or elsewhere) as well as an interesting portfolio of game jam projects.

Train Jam is a great opportunity to network with international game jam community and to spend an amazing trip from Chicago to San Francisco right before GDC (http://gdconf.com) week. Train Jam 2016 is the 3rd organized annual event of 52h game jam taking place in a moving train. The jam is organized by Adriel Wallick, independent from Finnish Game Jam organization. Finnish Game Jam Scholarship Program is founded to improve the mobility of the Finnish jammers and further enhance the international collaboration of the global jamming scene.

See all the details and apply for the scholarship from here.

Finnish Game Jam 2016

Global Game Jam, the main game jam event of the year, will be on 29-31.1.2016. Finnish Game Jam will be again a big part of the global event with multiple locations all over Finland.

The registration for FGJ16 will open at 12pm (noon) on 11th of December on Eventbrite. Follow our event page for more detailed information and updates.

Mediapolis Game Jam

Finnish Game Jam is co-organizing Mediapolis Game Jam on 20.-22.11.2015 at Mediapolis Yle Studio 1, Tampere. This is a unique opportunity, so register now!

Have you ever used professional equipment designed for movie production? Have you ever thought about creating games to be played with it? Well, here’s your chance. Mediapolis Game Jam is the place where you develop games for equipment designed to be used on television and movie production and special effects. This is the event where you get your hands on location-tracked cameras, green screen and virtual studio. We are also working on adding a robotic dolly and motion capture system to the selection; more on that later. Mark your calendars and get ready to let the movie industry know what it means to think outside the box.

Mediapolis Gam Jam is organized by Finnish Game Jam and Yle in co-operation with Technopolis and Tampere University of Applied Sciences, with professional guidance provided by Angel Films Ltd.

GGJ16 site registering is on!

This year, Finnish Game Jam was awarded the Sensation of the Year Award! There’s no doubt that we’ll be building the event even bigger in scope and size.

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We’re now calling out all jammers looking into organizing a game jam site in Finland at 29-31.01.2016 for the Global Game Jam. It’ll be a piece of cake and will reward you and your community in many ways. The guys & girls from the Finnish Game Jam Association will help you on your way to arrange an unforgettable game jam. At the bare minimum, you will need a space for the weekend and someone in charge for the whole 48h jam + a whole lotta creativity and energy! If you have any questions, you can contact tatu@finnishgamejam.com for further details.

Follow these steps to join us!

  1. Go to www.globalgamejam.org
  2. Click Start A Jam Site
  3. Jam site name: FGJ (site name)
  4. Fill out the address details
  5. Fill out the other details
  6. Assign the responsible organizer
  7. Read all the organizer responsibilities stuff
  8. Click Save! (don’t worry, you’ll be able to edit the site later if you want to add more detail etc.)
  9. Wait for the friendly Finnish Game Jam President Annakaisa Kultima to contact you and go through the practicalities!

See you soon!

Quantum Game Jam 2015

Finnish Game Jam is co-organizing the Quantum Game Jam, a game jam that brings together scientists and game makers to create games that help solve scientific problems and build intuition of quantum phenomena. The first Quantum Game Jam was organized in Tuorla Observatory, Finland in 2014, while this year the jam is global with its main site in Heureka, Finland and satellite sites at least in Australia and Denmark. In addition, it is possible to jam from anywhere through online participation.

The registration is now open for Finland, Australia and online participation, so go to http://www.quantumgamejam.com/ for more information and register now!

New board selected

During the summer, the active organizers of Finnish Game Jam convened for the already traditional weekend to plan the future, organize the forthcoming events, and select a new board for the association.

Annakaisa Kultima was selected to continue as the president, while the new vice president is Kosti Rytkönen. Maiju Suutari continues as the treasurer and Kati Alha as the secretary for the board. Other selected members are Tatu Laine, Vesa Raudasoja and Mikko Karsisto.

The board is enthusiastic about the future of jamming and looks forward to work hard to advance game culture, creativity, experimentation and sense of community in game development hobby.

Oldskool Jamming at Assembly

Finnish Game Jam brought game jamming to Assembly once again and the success was guaranteed this year as well! During the weekend we saw 10 teams put together 10 games in the middle of Assembly shenanigans. The theme of the game jam was “Oldskool” in honor of Amiga’s 30th anniversary.

In a typical game jam fashion the teams were driven by limited time and unlimited creativity. Despite the unusual setting game jam is at home at Assembly. Both events have to do with creativity, passionate community and challenging oneself. All of these elements were present this year as well, as demonstrated by the collection of games each more surprising than the other.

See all the games from here.

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